Gentlemen of Fortune: Maelstrom
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Devlog
- November 14, 2023 by ChezJfrey#announcementUpdate VC runtimes for 64 bit... Continue reading
- July 07, 2023 by ChezJfrey#announcementCannon fire delay mod... Continue reading
- May 28, 2023 by ChezJfrey#announcementAdded 2 script functions... Continue reading
- May 04, 2022 by ChezJfrey#announcementSail/rope fix... Continue reading
- December 19, 2021 by ChezJfrey#announcementAdd VIDEO message processing for changing TextureSequence... Continue reading
- December 16, 2021 by ChezJfrey#announcementAdd Ability icons to sea command HUD... Continue reading
- December 15, 2021 by ChezJfrey#announcementAdd feature to specify sailor texture directory from scripts... Continue reading
- December 01, 2021 by ChezJfrey#announcementOption to disable sun flicker in scripts... Continue reading
- December 01, 2021 by ChezJfrey#announcementFix image scroll bug... Continue reading
- November 30, 2021 by ChezJfrey#announcementx64 bit FMOD update to version 2.02.04 - 11/18/21 Studio API minor release (build 121702)... Continue reading
- November 28, 2021 by ChezJfrey#announcementEquippable hats, guns and blades now cast shadows... Continue reading
- November 23, 2021 by ChezJfrey#announcementAdd feature to notify scripts when a looped music file reaches end... Continue reading
- November 23, 2021 by ChezJfrey#announcementAdd support for individual sail textures, like 2.0 supported... Continue reading
- August 23, 2021 by ChezJfrey#announcementCorrected event for sail processing to properly fire when a mast falls... Continue reading
- July 25, 2021 by ChezJfrey#announcementFix for loading saves when ships have lost masts (new problem after fixing stack issue)... Continue reading
- June 16, 2021 by ChezJfrey1Fix land sail-to labels sometimes missing... Continue reading
- April 02, 2021 by ChezJfrey#announcementAdjust food/rum on world map HUD and more rigging adjustmentsv... Continue reading
- April 02, 2021 by ChezJfrey#announcementMore rigging crash prevention... Continue reading
- April 01, 2021 by ChezJfrey#announcementFix for possible crash exiting sea... Continue reading
- March 28, 2021 by ChezJfrey#announcementRemove rope error logging, now only enabled with a rigging.ini option setting... Continue reading
- March 16, 2021 by ChezJfrey#announcementAdd a message to set fixed special camera mode... Continue reading
- November 20, 2020 by ChezJfrey#announcementFix checkbox individual positions during screen resize when each position explicitly defined... Continue reading
- August 15, 2020 by ChezJfrey#announcementDisable PP or AA, if one selected in Config ExportAttributes feature... Continue reading
- July 11, 2020 by ChezJfrey#announcementFix bug in death scene display if AA enabled... Continue reading
- July 06, 2020 by ChezJfrey#announcementFix Worlmap HUD scaling issue for wind bar showing in wrong position... Continue reading
- June 26, 2020 by ChezJfrey#announcementFix locator code that can crash Fix Touch code that can crash... Continue reading
- March 01, 2020 by ChezJfrey#announcementNew functions to allow .ini read from script file code... Continue reading
- February 27, 2020 by ChezJfrey#announcementAdd support for rum days on world map Various code cleanup/efficiencies... Continue reading
- February 01, 2020 by ChezJfrey#announcementAdd feature to preserve attribute order upon deletion of an element... Continue reading
- January 31, 2020 by ChezJfrey#announcementAnother tweak to fix HUD messages sometimes not displaying... Continue reading
- January 31, 2020 by ChezJfrey#announcementFix log messages sometimes not displaying... Continue reading
- January 30, 2020 by ChezJfrey#announcementFix possible case where an island collision directly ahead might not initiate ShipAI turn... Continue reading
- January 29, 2020 by ChezJfrey#announcementRemove superfluous grass render code... Continue reading
- January 29, 2020 by ChezJfrey#announcementMinimize sea sun/moon reflection flicker... Continue reading
- January 23, 2020 by ChezJfrey#announcementFix bug with SEA_AI and AIBalls from save-load data... Continue reading
- December 02, 2019 by ChezJfrey#announcementFix for string collection object... Continue reading
- December 01, 2019 by ChezJfrey#announcementSea thread fix... Continue reading
- November 29, 2019 by ChezJfrey#announcementUpdate threading to use CRT... Continue reading
- October 21, 2019 by ChezJfrey#announcementMultithread particles... Continue reading
- October 16, 2019 by ChezJfrey#announcementDynamic Peoples_on_ship array resizing for POTC/NH... Continue reading
- August 21, 2019 by ChezJfrey#announcementFix for menu cursor flash/move in POTC/NH... Continue reading
- July 20, 2019 by ChezJfrey#announcementFix for a problem with Fort boarding after destruction... Continue reading
- July 18, 2019 by ChezJfrey#announcementFix for certain forts not taking cannon damage properly... Continue reading
- July 18, 2019 by ChezJfrey#announcementFix for dupe music upon some cases of resume... Continue reading
- February 27, 2019 by ChezJfrey#announcementShip light change reinstituted. Added fix for problem interface ship list dupes that could crash game... Continue reading
- February 26, 2019 by ChezJfrey#announcementCorrect 64 bit crab spawning problem... Continue reading
- December 12, 2018 by ChezJfrey#announcement"Level 4" code cleanup updates... Continue reading
- December 10, 2018 by ChezJfrey#announcementGroup Commander auto-reassign bug fix... Continue reading
- December 10, 2018 by ChezJfrey#announcementEngine event publish updates... Continue reading
- December 08, 2018 by ChezJfrey#announcementUpdate memory allocation to newest version. Tame sunburst effect... Continue reading
- December 07, 2018 by ChezJfrey#announcementFile read fix applicable to all versions (32 bit and 64 bit). 64 bit fix to AI Ship event... Continue reading
- December 06, 2018 by ChezJfrey#announcementShip AI bug fix... Continue reading
- December 01, 2018 by ChezJfrey#announcementFixed a 64 bit version bug... Continue reading