ERAS II Update
Sea now shows from inside windows where was blackness
Fix Teno swim animations for underwater location changeanimation/defaultanimation
Cabin chest fix
Fix onload missing fix attribute set for cabin/7 and repel board
Add raindrops to day
Revert Lugger sails back to original
Fix BI main char dead ship image
Fix SwedishIndiaman taffrail flag
Fix Polacker sails
FishingFleet flee as group if hit/attacked
WM Encounters in direct sail ****If you use the world map, the last encounter positions are "remembered" and if you use direct sail mode toward the last known locations of the encounters (and storms), you will encounter them in direct sail too. This is an option that can be disabled.
Remove sunk ships from memory when removed from BattleInterface
Ship swap flag refresh fix
Fix direct sail to different scale islands and better use directed investigation of nearest island ****There were some direct sail directions that would not work properly from the old GOF code used for island transitions.
Notably, south from Jamaica to Portobelo, or West from Hispaniola to Cuba; this was corrected using directional orientation while traveling to find the true, closest, next island.
Revamp power/near ships calc to replicate GOF script code, but now handled in engine (efficiency enhancement)
Add missing 2nd ship name to "grapple with" message
ServiceLock day randomization, instead of always 5 days max for store, tavern crew, etc.
Fix AutoReloadSave sometimes overwriting with "Bad save"
Better post-boarding decisions based on commander, near friendly ships, remaining crew and enemy power, etc.
Fix companion rescue at sea
Fix ships sometimes firing upon surrendered and allocating new targets in case of dead/surrendered
Advance Sloop sail fix
Fix Pirate Hunter land encounter to disable alarm
Fix forts still firing on ships released/set free
Change radius for medium cabin chests
WatchFort AI now uses fort power vs. egroup's power
Greyhound ship rey sail correction
Move AI decisions for both PC enemy and non-enemy to be similar (non-enemy had no real AI...this will be further enhanced as we go forward)
Adjust nation ratios on WorldMap appearances
Adjust musket volley to give benefit to defending ship and for overwhelming forces
Fix alarm for land/fort assault
Tailor battle interface icon sizes based on actual screen resolution.