ERAS II Update


Morale change calcs for runaway

Fix CheckAvailableTaskForNPC

AI Group Power distance modifier attribute in SEA_AI/AISea

Victory retain sound id: AIShip.c

_Mush HeroModel fix

Missed Husband missions during #20190402-01 fix

Error fix for GetSailTexture

Ship Depend Weight fixes

camdetector....change this function #20190327-01 for door camera option

Dialog camera...option to disable...

iNumShips >MAX_SHIPS_IN_LOCATION 32 per scene fix Ship_Add2Sea

Fix dir sail encounters for worldmap encounters meant to persist after load back to map

Allow flag change to Pirate at any time while at sea

Personal flag apply to squadron option

Files

gentlemen-of-fortune-historical-eras-module-2-win-final.zip 11 GB
Version 2.8.15 Nov 29, 2019

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Comments

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(3 edits)

Bought the Maelstrom engine and downloaded ERAS II. Tried three times to download and install. Always failed. Tried to find instructions and it is a wall of text with direct X options galore. No matter what I do, if I try launching from any of the direct x folders I get CORE:: LoCheck Create Entity failed message. Sometimes it is simply 'couldn't find start.ini' But the file is right there in the directory. I don't mean to be rude, but is there a clear set of instructions on how to get this thing to work?

I don't get it. I tried both manually unzipping to C:/Maelstrom to match the instructions and when that didn't work, I tried using the itch.io suggested path. Hitting launch from the itch client didnt work, and none of the config or malestrom.exe links from any of the DirectX folders work. (again, it is either the CORE LoCheck error or it can't find the start.ini file) My system should be 64 bit but I only see a 32 bit option in the config. Not that it matters as I tried them all and nothing seemed to be able to initialize.

Edit: I'm on Win10 64 bit.

Page 3 of MaelstromSetup.pdf is the key (with screenshots) to launching a particular game.  Edit the Maelstrom ERAS 2 shortcut and make sure that Target: is the full path on your machine (wherever you installed the Maelstrom files) to the Maelstrom.exe you want to play (e.g. C:\Maelstrom\gentlemen-of-fortune-maelstrom-engine\Maelstrom.exe); your path may be different.

Make sure the Start in: is the path where the ERAS files are (i.e. the directory that contains the Programs, RESOURCE and start.ini files for the mod).  Example:  C:\Maelstrom\games\gentlemen-of-fortune-historical-eras-module-2

Click OK after you change those two paths.  Double-click the Maelstrom ERAS 2 shortcut you just edited.  It should launch the game.

If you did not put the game in the suggested directories, then unfortunately the Itch process does not allow for on-the-fly editing of the shortcuts and .toml file that drives their client launcher, so you will have to either edit the .toml file for the Config to work, or you can also make a shortcut for each mod Config.  There is also a sample shortcut provided you can edit, called:  Maelstrom ERAS 2 Config Example

Change the properties for the Target and Start in.

Target for sample:  C:\Maelstrom\gentlemen-of-fortune-maelstrom-engine\DirectX9_32bit\Config.exe "..\\..\\games\gentlemen-of-fortune-historical-eras-module-2"  Change this to

Target: C:\MypathforMaelstrom\DirectX9_64bit\Config.exe "C:\mypathforERASstuff"

Start in: C:\MypathforMaelstrom\DirectX9_64bit

Thank you. As usual, user error was to blame. The shortcut step threw me for a loop but I figured it out. Thanks for the clarification and this fantastic work. 

(2 edits)

Could not find another thread to post this issue, but when I started an English game now on ERAS, I saw colorful/firework-like visuals on distant scenery when I was in first-person sailing mode.

The issue occurs on all first person sea encounters during evening time.

https://gofile.io/?c=iBDD5Z


And this problem I just recalled since last time I played; now is evidently occuring as well: after ship surrenders via paying tribute (or you paying them tribute just to end battle), you cannot exit screen until you sink them or get out of range. They still attack you and you still attack them but the white color flag marker is still on, and not red:


https://filebin.net/yplud7ac3ut0ieu5/SpraggeJr_QuickSave_2.zip?t=vx4a0mak



With reference to first issue of the colorful sparks on screen - I now spotted it once I landed at port:

https://gofile.io/?c=BYSzZo

I see the "fireworks" in the save thumbnail/screenshot, but have never seen that on my system and if I load either of them, I still don't see that effect.  Since I have never seen that sort of thing, but it is obviously a phenomenon that can occur (given the evidence of the save thumbnails in more than one file), I'm guessing it is particular to the graphics hardware you have.  What are your system specs (OS, video card GPU, etc.?)  Also, is this 64 bit version or 32 bit version of DX9?

I only have a couple laptop systems to test on and unfortunately, are all relatively low-end graphics with OEM Intel chips.  I will send these files to my major partner in ERAS, known as ModernKnight1, to see if he's ever seen that on his system.  He plays the game much more than myself and is the primary content provider and a massive bug-finder given how much he plays.  But I think he only has AMD systems...anyway, I'll see if he has ever seen it, or can reproduce it.

As for the surrender/tribute problem, I will load the save and research the issue.  I do know that the surrender mechanic was kind of "broken" from GOF (it did not exist in COAS and was implemented in GOF 1) and we've tried to fix some of the problems that would sometimes occur, but there may be more work to do...

(1 edit)

Yea the fireworks is quite frustrating lately - has been popping up and getting stuck on my screen whereever I go during evening period - in tavern, governors mansion, in port, etc.


Anyhow no worries let us see what modernknight discovers on his version.

My graphics; GeForce GTX 850M

Also have intel; not really sure how to see the full details on my video card

Can you do me a favor and send me a couple screenshots, preferably in a recognizable location (like that one in town, or a tavern/mansion)?  Though I can see them in your save thumbnails, they are a small and a bit fuzzy and I'm trying to determine whether the locations of these glowing orbs perhaps match up with something in the models or locators (there is an option to highlight locators and the colors bear a striking resemblance to that option); a better resolution screenshot might help me figure out whether these glow spots coincide with any actual model element or are just random.

Also, what operating system?  Another thing I would like to know is whether you can perhaps run the 32 bit DX9 and even the DX8 version to see if they do the same thing?

Any help is appreciated...but this is a struggle because I can't reproduce it myself.

I don't know if this will help or not, but I made a couple changes to try.  The stars are rendered with what DirectX calls a "point list."  This point list has a point size, minimum point size and a maximum point size defined for it.  The code set the point size and the minimum point size, but did not define a maximum.  So I set the maximum.  I also tried setting the "z order" as well.  Download the latest Maelstrom and see if that changes anything for you.