Update


From PA! post:

- full implementation of the Storm 2.8 melee system, including energy (we don't have an interface for the new controls yet)
- also ported almost all character models to the Storm 2.8 bone system (there might still be some models that look janky, but most of the time, those are just models with armor variants)
- certain weathers can now be triggered by quest-scripts again, making Storylines like Woodes Rodger completely compatible again
- forts functioning again (the function very very good and are scaring me even with my Pirate Lord Couronne)
- added lights to ship models that were missing (still a WIP, a lot of models don't have lights yet, but we will get there)
- implemented GOF weather for now (we are still working on implementing a new version of the immersive NH weather, without missing out graphical quality)
- several interface fixes
- fixed bugged sail locators on all ships we spotted
- fixed missing sail emblems
- updated Maelstrom engine for support of long questbook texts in NH
- added missing GraphPoints for some islands, which lead to the confused AI ships ramming into rocks / islands at full speed
- directsail improvements
- various sound corrections

we also added a bit of new content!:
- new paint variants for the vanilla Pinnaces
- new paint variants for the swedish Indiaman
- improved / new paint variants for the vanilla battleship (battleship1)
- a Pirate Lord version of the Couronne
- a Pirate King version of the Soleil Royal
- a new blade - the 'langes Messer'

Current known issues:
- only one! W and S for sail status sometimes hangs in 3D sailing - to fix this, simply hit "Restore Default buttons" in the options menu

Files

new-horizons-win-final.zip 10 GB
Version 14.4 Nov 30, 2021

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