Gentlemen of Fortune: Lost Ships City
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Devlog
- May 28, 2023 by ChezJfrey#announcementRequires newest engine for new script function... Continue reading
- October 15, 2022 by ChezJfrey#announcementFix bad skeleton spawn... Continue reading
- September 19, 2020 by ChezJfrey#announcementFix Ship Class icons in HUD (scaling)... Continue reading
- July 06, 2020 by ChezJfrey#announcementActive perk icon position fix for HUD autoscaling... Continue reading
- July 05, 2020 by ChezJfrey#announcementLand, Sea and WorldMap HUD auto scaling... Continue reading
- March 30, 2020 by ChezJfrey#announcementAdd charge command for companions. Fix muskets for some port patrol soldiers missing... Continue reading
- February 01, 2020 by ChezJfrey#announcementRestore loot item sorting... Continue reading
- September 15, 2019 by ChezJfrey#announcementFix church night locks... Continue reading
- September 06, 2019 by ChezJfrey#announcementFix CoAS underwater transition restore to player character model... Continue reading
- July 15, 2019 by ChezJfrey#announcementAdd direct sail logic from GOF... Continue reading
- April 27, 2019 by ChezJfrey#announcementRe-establish LandEnc thugs group check if they persisted in location Fix aggression upon attack... Continue reading
- April 25, 2019 by ChezJfrey#announcementBad ship/char entity fix for sail state icon when return to sea... Continue reading
- April 23, 2019 by ChezJfrey#announcementShip Attack task fix Fix for flag when wash ashore... Continue reading
- January 21, 2019 by ChezJfrey#annnouncementPeter Blood quest fixes for occasional closed doors needed opening to complete task... Continue reading
- January 17, 2019 by ChezJfrey#announcementRunaway AI logic improvements, notably fort sanctuary... Continue reading